distortion: be used in music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.62
, sound
Weight: 0.57
, parameter
Weight: 0.57
, factor
Weight: 0.56
Siblings amplification
Weight: 0.54
, astigmatism
Weight: 0.53
, jitter
Weight: 0.33
, polarization
Weight: 0.33
, inequality
Weight: 0.33

Related properties

Property Similarity
be used in music 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.10
Plausible(distortion, be used in music)
Evidence: 0.13
¬ Salient(distortion, be used in music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(distortion, be used in music)
Evidence: 0.28
¬ Typical(distortion, be used in music)
Evidence: 0.17
¬ Remarkable(distortion, be used in music)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.10
Plausible(distortion, be used in music)
Evidence: 0.28
¬ Typical(distortion, be used in music)