dive: causes you get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.59
, time
Weight: 0.52
, song
Weight: 0.49
, character
Weight: 0.45
Siblings sink
Weight: 0.32
, other place
Weight: 0.32
, ocean
Weight: 0.31
, spot
Weight: 0.31
, cave
Weight: 0.31

Related properties

Property Similarity
causes you get hurt 1.00
requires try not to miss water 0.79
causes you get bend 0.78
causes you end up in water 0.77
be measure but not see 0.77
causes go somewhere 0.77
be used to stay to leave your thing 0.76
be motivated by get in water 0.76
be used to put thing 0.75
be used to think 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.50
Plausible(place, be used to put thing)
Evidence: 0.68
¬ Typical(dive, causes you get hurt)
0.28
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.33
Plausible(time, be measure but not see)
Evidence: 0.68
¬ Typical(dive, causes you get hurt)
0.22
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.18
Plausible(time, be used to think)
Evidence: 0.68
¬ Typical(dive, causes you get hurt)
0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.68
¬ Typical(dive, causes you get hurt)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.18
¬ Plausible(time, be used to think)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.33
¬ Plausible(time, be measure but not see)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.50
¬ Plausible(place, be used to put thing)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.61
¬ Remarkable(time, be used to think)
0.33
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.72
¬ Remarkable(time, be measure but not see)
0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.72
¬ Remarkable(place, be used to put thing)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.33
Plausible(time, be measure but not see)
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.15
¬ Plausible(dive, causes you get hurt)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.50
Plausible(place, be used to put thing)
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.15
¬ Plausible(dive, causes you get hurt)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.18
Plausible(time, be used to think)
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.15
¬ Plausible(dive, causes you get hurt)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.15
¬ Plausible(dive, causes you get hurt)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.37
¬ Salient(dive, causes you get hurt)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.06
¬ Typical(dive, causes you end up in water)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.07
¬ Typical(dive, be motivated by get in water)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.25
¬ Typical(dive, requires try not to miss water)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.35
¬ Typical(dive, causes go somewhere)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.34
¬ Plausible(dive, causes go somewhere)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.41
¬ Plausible(dive, requires try not to miss water)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.68
¬ Remarkable(dive, causes go somewhere)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.37
Salient(dive, causes you get hurt)
Evidence: 0.76
¬ Salient(dive, requires try not to miss water)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.37
Salient(dive, causes you get hurt)
Evidence: 0.80
¬ Salient(dive, causes go somewhere)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.85
¬ Remarkable(dive, requires try not to miss water)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.37
Salient(dive, causes you get hurt)
Evidence: 0.84
¬ Salient(dive, be motivated by get in water)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.37
Salient(dive, causes you get hurt)
Evidence: 0.91
¬ Salient(dive, causes you end up in water)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.92
¬ Remarkable(dive, causes you end up in water)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.36
Remarkable(dive, causes you get hurt)
Evidence: 0.95
¬ Remarkable(dive, be motivated by get in water)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.76
¬ Plausible(dive, be motivated by get in water)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.86
¬ Plausible(dive, causes you end up in water)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.37
Salient(dive, causes you get hurt)
Evidence: 0.68
¬ Typical(dive, causes you get hurt)
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.15
Plausible(dive, causes you get hurt)
Evidence: 0.68
¬ Typical(dive, causes you get hurt)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.22
¬ Typical(place, be used to put thing)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.31
¬ Typical(time, be measure but not see)
0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.48
¬ Typical(time, be used to think)
0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.36
¬ Remarkable(dive, causes you get hurt)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.22
¬ Typical(place, be used to put thing)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.31
¬ Typical(time, be measure but not see)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.48
¬ Typical(time, be used to think)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.68
Typical(dive, causes you get hurt)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)