do crossword puzzle: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
causes fun 0.94
be motivated by puzzle be fun 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.65
Plausible(do crossword puzzle, be used to fun)
Evidence: 0.50
¬ Salient(do crossword puzzle, be used to fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.65
Plausible(do crossword puzzle, be used to fun)
Evidence: 0.43
¬ Plausible(do crossword puzzle, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.50
Salient(do crossword puzzle, be used to fun)
Evidence: 0.38
¬ Salient(do crossword puzzle, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.65
Plausible(do crossword puzzle, be used to fun)
Evidence: 0.58
¬ Plausible(do crossword puzzle, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.50
Salient(do crossword puzzle, be used to fun)
Evidence: 0.44
¬ Salient(do crossword puzzle, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.61
Typical(do crossword puzzle, be used to fun)
Evidence: 0.64
¬ Typical(do crossword puzzle, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.61
Typical(do crossword puzzle, be used to fun)
Evidence: 0.40
¬ Typical(do crossword puzzle, be motivated by puzzle be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.49
Remarkable(do crossword puzzle, be used to fun)
Evidence: 0.55
¬ Remarkable(do crossword puzzle, causes fun)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.49
Remarkable(do crossword puzzle, be used to fun)
Evidence: 0.63
¬ Remarkable(do crossword puzzle, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.61
Typical(do crossword puzzle, be used to fun)
Evidence: 0.82
¬ Typical(do crossword puzzle, causes fun)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.65
Plausible(do crossword puzzle, be used to fun)
Evidence: 0.74
¬ Plausible(do crossword puzzle, be motivated by puzzle be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.50
Salient(do crossword puzzle, be used to fun)
Evidence: 0.54
¬ Salient(do crossword puzzle, be motivated by puzzle be fun)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.49
Remarkable(do crossword puzzle, be used to fun)
Evidence: 0.80
¬ Remarkable(do crossword puzzle, be motivated by puzzle be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.50
Salient(do crossword puzzle, be used to fun)
Evidence: 0.61
¬ Typical(do crossword puzzle, be used to fun)
Evidence: 0.49
¬ Remarkable(do crossword puzzle, be used to fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.65
Plausible(do crossword puzzle, be used to fun)
Evidence: 0.61
¬ Typical(do crossword puzzle, be used to fun)