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do crossword puzzle
:
be used to fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fun
1.00
be used to have fun
0.96
causes fun
0.94
be motivated by puzzle be fun
0.82
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.65
Plausible(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.50
¬ Salient(
do crossword puzzle
,
be used to fun
)
Similarity expansion
0.68
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.94
Evidence:
0.65
Plausible(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.43
¬ Plausible(
do crossword puzzle
,
causes fun
)
0.65
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.94
Evidence:
0.50
Salient(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.38
¬ Salient(
do crossword puzzle
,
causes fun
)
0.65
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.96
Evidence:
0.65
Plausible(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.58
¬ Plausible(
do crossword puzzle
,
be used to have fun
)
0.63
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.96
Evidence:
0.50
Salient(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.44
¬ Salient(
do crossword puzzle
,
be used to have fun
)
0.61
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.96
Evidence:
0.61
Typical(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.64
¬ Typical(
do crossword puzzle
,
be used to have fun
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.82
Evidence:
0.61
Typical(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.40
¬ Typical(
do crossword puzzle
,
be motivated by puzzle be fun
)
0.58
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.94
Evidence:
0.49
Remarkable(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.55
¬ Remarkable(
do crossword puzzle
,
causes fun
)
0.55
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.96
Evidence:
0.49
Remarkable(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.63
¬ Remarkable(
do crossword puzzle
,
be used to have fun
)
0.55
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.94
Evidence:
0.61
Typical(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.82
¬ Typical(
do crossword puzzle
,
causes fun
)
0.52
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.82
Evidence:
0.65
Plausible(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.74
¬ Plausible(
do crossword puzzle
,
be motivated by puzzle be fun
)
0.51
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.82
Evidence:
0.50
Salient(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.54
¬ Salient(
do crossword puzzle
,
be motivated by puzzle be fun
)
0.41
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.82
Evidence:
0.49
Remarkable(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.80
¬ Remarkable(
do crossword puzzle
,
be motivated by puzzle be fun
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.50
Salient(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.61
¬ Typical(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.49
¬ Remarkable(
do crossword puzzle
,
be used to fun
)
Typical implies Plausible
0.38
Rule weight:
0.48
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.65
Plausible(
do crossword puzzle
,
be used to fun
)
⋁
Evidence:
0.61
¬ Typical(
do crossword puzzle
,
be used to fun
)