do crossword puzzle: causes you get frustrate

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you get frustrate 1.00
causes become frustrate 0.95
causes kill time 0.76
be motivated by kill time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.49
Plausible(do crossword puzzle, causes you get frustrate)
Evidence: 0.44
¬ Salient(do crossword puzzle, causes you get frustrate)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.77
Typical(do crossword puzzle, causes you get frustrate)
Evidence: 0.81
¬ Typical(do crossword puzzle, causes become frustrate)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.49
Remarkable(do crossword puzzle, causes you get frustrate)
Evidence: 0.41
¬ Remarkable(do crossword puzzle, causes become frustrate)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.49
Plausible(do crossword puzzle, causes you get frustrate)
Evidence: 0.47
¬ Plausible(do crossword puzzle, causes become frustrate)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.44
Salient(do crossword puzzle, causes you get frustrate)
Evidence: 0.44
¬ Salient(do crossword puzzle, causes become frustrate)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.77
Typical(do crossword puzzle, causes you get frustrate)
Evidence: 0.72
¬ Typical(do crossword puzzle, causes kill time)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.77
Typical(do crossword puzzle, causes you get frustrate)
Evidence: 0.75
¬ Typical(do crossword puzzle, be motivated by kill time)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.44
Salient(do crossword puzzle, causes you get frustrate)
Evidence: 0.39
¬ Salient(do crossword puzzle, be motivated by kill time)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.44
Salient(do crossword puzzle, causes you get frustrate)
Evidence: 0.40
¬ Salient(do crossword puzzle, causes kill time)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.49
Remarkable(do crossword puzzle, causes you get frustrate)
Evidence: 0.44
¬ Remarkable(do crossword puzzle, causes kill time)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.49
Plausible(do crossword puzzle, causes you get frustrate)
Evidence: 0.48
¬ Plausible(do crossword puzzle, be motivated by kill time)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.49
Plausible(do crossword puzzle, causes you get frustrate)
Evidence: 0.56
¬ Plausible(do crossword puzzle, causes kill time)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.49
Remarkable(do crossword puzzle, causes you get frustrate)
Evidence: 0.58
¬ Remarkable(do crossword puzzle, be motivated by kill time)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.44
Salient(do crossword puzzle, causes you get frustrate)
Evidence: 0.77
¬ Typical(do crossword puzzle, causes you get frustrate)
Evidence: 0.49
¬ Remarkable(do crossword puzzle, causes you get frustrate)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.49
Plausible(do crossword puzzle, causes you get frustrate)
Evidence: 0.77
¬ Typical(do crossword puzzle, causes you get frustrate)