doll: be called lol

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings outfit
Weight: 0.51
, barbies
Weight: 0.45
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36
, dildo
Weight: 0.34

Related properties

Property Similarity
be called lol 1.00
is fucking creepy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.78
Plausible(doll, be called lol)
Evidence: 0.86
¬ Salient(doll, be called lol)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.86
Salient(doll, be called lol)
Evidence: 0.83
¬ Salient(doll, is fucking creepy)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.84
Typical(doll, be called lol)
Evidence: 0.84
¬ Typical(doll, is fucking creepy)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.78
Plausible(doll, be called lol)
Evidence: 0.78
¬ Plausible(doll, is fucking creepy)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.63
Remarkable(doll, be called lol)
Evidence: 0.56
¬ Remarkable(doll, is fucking creepy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(doll, be called lol)
Evidence: 0.84
¬ Typical(doll, be called lol)
Evidence: 0.63
¬ Remarkable(doll, be called lol)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.78
Plausible(doll, be called lol)
Evidence: 0.84
¬ Typical(doll, be called lol)