dominion: be placed as second hand game type

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.49
, board game
Weight: 0.49
, company
Weight: 0.48
, power
Weight: 0.46
Siblings monopoly
Weight: 0.30
, imperial
Weight: 0.30
, emperor
Weight: 0.30
, fiat
Weight: 0.29
, venture capitalist
Weight: 0.29

Related properties

Property Similarity
be placed as second hand game type 1.00
be placed as hand game type 0.98
is game 0.79
be items in game 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.50
¬ Remarkable(dominion, be placed as second hand game type)
Evidence: 0.91
¬ Remarkable(monopoly, is game)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.94
Plausible(dominion, be placed as second hand game type)
Evidence: 0.91
Remarkable(monopoly, is game)
Evidence: 0.38
¬ Plausible(monopoly, is game)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(dominion, be placed as second hand game type)
Evidence: 0.97
¬ Salient(dominion, be placed as second hand game type)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.99
Typical(dominion, be placed as second hand game type)
Evidence: 0.77
¬ Typical(dominion, be placed as hand game type)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.97
Salient(dominion, be placed as second hand game type)
Evidence: 0.49
¬ Salient(dominion, be placed as hand game type)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.94
Plausible(dominion, be placed as second hand game type)
Evidence: 0.59
¬ Plausible(dominion, be placed as hand game type)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.50
Remarkable(dominion, be placed as second hand game type)
Evidence: 0.31
¬ Remarkable(dominion, be placed as hand game type)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Typical(dominion, be placed as second hand game type)
Evidence: 0.74
¬ Typical(dominion, is game)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.97
Salient(dominion, be placed as second hand game type)
Evidence: 0.74
¬ Salient(dominion, is game)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Typical(dominion, be placed as second hand game type)
Evidence: 0.87
¬ Typical(dominion, be items in game)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.94
Plausible(dominion, be placed as second hand game type)
Evidence: 0.68
¬ Plausible(dominion, is game)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Salient(dominion, be placed as second hand game type)
Evidence: 0.88
¬ Salient(dominion, be items in game)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(dominion, be placed as second hand game type)
Evidence: 0.82
¬ Plausible(dominion, be items in game)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.50
Remarkable(dominion, be placed as second hand game type)
Evidence: 0.56
¬ Remarkable(dominion, is game)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.50
Remarkable(dominion, be placed as second hand game type)
Evidence: 0.60
¬ Remarkable(dominion, be items in game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(dominion, be placed as second hand game type)
Evidence: 0.99
¬ Typical(dominion, be placed as second hand game type)
Evidence: 0.50
¬ Remarkable(dominion, be placed as second hand game type)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(dominion, be placed as second hand game type)
Evidence: 0.99
¬ Typical(dominion, be placed as second hand game type)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.50
¬ Remarkable(dominion, be placed as second hand game type)
Evidence: 0.19
¬ Typical(monopoly, is game)