dominion: is gamemode played

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.49
, board game
Weight: 0.49
, company
Weight: 0.48
, power
Weight: 0.46
Siblings monopoly
Weight: 0.30
, imperial
Weight: 0.30
, emperor
Weight: 0.30
, fiat
Weight: 0.29
, venture capitalist
Weight: 0.29

Related properties

Property Similarity
is gamemode played 1.00
is game 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(dominion, is gamemode played)
Evidence: 0.91
¬ Remarkable(monopoly, is game)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.65
Plausible(dominion, is gamemode played)
Evidence: 0.91
Remarkable(monopoly, is game)
Evidence: 0.38
¬ Plausible(monopoly, is game)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.65
Plausible(dominion, is gamemode played)
Evidence: 0.72
¬ Salient(dominion, is gamemode played)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.72
Salient(dominion, is gamemode played)
Evidence: 0.74
¬ Salient(dominion, is game)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.60
Remarkable(dominion, is gamemode played)
Evidence: 0.56
¬ Remarkable(dominion, is game)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.69
Typical(dominion, is gamemode played)
Evidence: 0.74
¬ Typical(dominion, is game)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.65
Plausible(dominion, is gamemode played)
Evidence: 0.68
¬ Plausible(dominion, is game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.72
Salient(dominion, is gamemode played)
Evidence: 0.69
¬ Typical(dominion, is gamemode played)
Evidence: 0.60
¬ Remarkable(dominion, is gamemode played)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.65
Plausible(dominion, is gamemode played)
Evidence: 0.69
¬ Typical(dominion, is gamemode played)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.60
¬ Remarkable(dominion, is gamemode played)
Evidence: 0.19
¬ Typical(monopoly, is game)