draw: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.67
, play
Weight: 0.55
, thing
Weight: 0.55
, victory
Weight: 0.50
Siblings chess game
Weight: 0.34
, game show
Weight: 0.34
, hockey game
Weight: 0.34
, football game
Weight: 0.33
, tennis game
Weight: 0.33

Related properties

Property Similarity
be in game 1.00
is possible match outcome 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.20
Plausible(draw, be in game)
Evidence: 0.37
¬ Salient(draw, be in game)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.06
Typical(draw, be in game)
Evidence: 0.04
¬ Typical(draw, is possible match outcome)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Remarkable(draw, be in game)
Evidence: 0.95
¬ Remarkable(draw, is possible match outcome)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.20
Plausible(draw, be in game)
Evidence: 0.24
¬ Plausible(draw, is possible match outcome)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.37
Salient(draw, be in game)
Evidence: 0.49
¬ Salient(draw, is possible match outcome)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.37
Salient(draw, be in game)
Evidence: 0.06
¬ Typical(draw, be in game)
Evidence: 0.85
¬ Remarkable(draw, be in game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.20
Plausible(draw, be in game)
Evidence: 0.06
¬ Typical(draw, be in game)