drawer: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents compartment
Weight: 0.59
, item
Weight: 0.58
, utensil
Weight: 0.54
, box
Weight: 0.54
, thing
Weight: 0.54
Siblings shoe box
Weight: 0.34
, pocket knife
Weight: 0.34
, kitchen utensil
Weight: 0.34
, refrigerator
Weight: 0.33

Related properties

Property Similarity
get stuck 1.00
stick 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.48
Plausible(drawer, get stuck)
Evidence: 0.42
¬ Salient(drawer, get stuck)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.59
Typical(drawer, get stuck)
Evidence: 0.15
¬ Typical(drawer, stick)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.48
Plausible(drawer, get stuck)
Evidence: 0.13
¬ Plausible(drawer, stick)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.42
Salient(drawer, get stuck)
Evidence: 0.21
¬ Salient(drawer, stick)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.40
Remarkable(drawer, get stuck)
Evidence: 0.38
¬ Remarkable(drawer, stick)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Salient(drawer, get stuck)
Evidence: 0.59
¬ Typical(drawer, get stuck)
Evidence: 0.40
¬ Remarkable(drawer, get stuck)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.48
Plausible(drawer, get stuck)
Evidence: 0.59
¬ Typical(drawer, get stuck)