drink alcohol: be used to dull your mind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
Siblings booze
Weight: 0.33
, drunk people
Weight: 0.33
, drunk
Weight: 0.33
, bad food
Weight: 0.32
, bad breath
Weight: 0.32

Related properties

Property Similarity
be used to dull your mind 1.00
be useless but still enjoyable 0.80
be motivated by forget your trouble 0.77
be motivated by forget your problem 0.77
be motivated by forget something 0.76
be motivated by you stupid 0.75
be motivated by you lonely 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.60
¬ Typical(drink alcohol, be used to dull your mind)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
¬ Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.08
Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.33
¬ Plausible(drink alcohol, be used to dull your mind)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.15
¬ Salient(drink alcohol, be used to dull your mind)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.60
Typical(drink alcohol, be used to dull your mind)
Evidence: 0.17
¬ Typical(drink alcohol, be motivated by forget something)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.60
Typical(drink alcohol, be used to dull your mind)
Evidence: 0.25
¬ Typical(drink alcohol, be motivated by you stupid)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.60
Typical(drink alcohol, be used to dull your mind)
Evidence: 0.36
¬ Typical(drink alcohol, be motivated by forget your trouble)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.15
Salient(drink alcohol, be used to dull your mind)
Evidence: 0.17
¬ Salient(drink alcohol, be motivated by you lonely)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.08
Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.16
¬ Remarkable(drink alcohol, be motivated by you lonely)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.60
Typical(drink alcohol, be used to dull your mind)
Evidence: 0.44
¬ Typical(drink alcohol, be motivated by forget your problem)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.32
¬ Plausible(drink alcohol, be motivated by forget your problem)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.39
¬ Plausible(drink alcohol, be motivated by forget your trouble)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.15
Salient(drink alcohol, be used to dull your mind)
Evidence: 0.31
¬ Salient(drink alcohol, be motivated by forget your problem)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.60
Typical(drink alcohol, be used to dull your mind)
Evidence: 0.68
¬ Typical(drink alcohol, be motivated by you lonely)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.15
Salient(drink alcohol, be used to dull your mind)
Evidence: 0.37
¬ Salient(drink alcohol, be motivated by forget your trouble)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.48
¬ Plausible(drink alcohol, be motivated by you stupid)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.08
Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.42
¬ Remarkable(drink alcohol, be motivated by forget your problem)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.65
¬ Plausible(drink alcohol, be motivated by forget something)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.08
Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.53
¬ Remarkable(drink alcohol, be motivated by forget your trouble)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.73
¬ Plausible(drink alcohol, be motivated by you lonely)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.15
Salient(drink alcohol, be used to dull your mind)
Evidence: 0.63
¬ Salient(drink alcohol, be motivated by you stupid)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.15
Salient(drink alcohol, be used to dull your mind)
Evidence: 0.79
¬ Salient(drink alcohol, be motivated by forget something)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.75
Evidence: 0.08
Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.77
¬ Remarkable(drink alcohol, be motivated by you stupid)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.08
Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.80
¬ Remarkable(drink alcohol, be motivated by forget something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.15
Salient(drink alcohol, be used to dull your mind)
Evidence: 0.60
¬ Typical(drink alcohol, be used to dull your mind)
Evidence: 0.08
¬ Remarkable(drink alcohol, be used to dull your mind)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.33
Plausible(drink alcohol, be used to dull your mind)
Evidence: 0.60
¬ Typical(drink alcohol, be used to dull your mind)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
¬ Remarkable(drink alcohol, be used to dull your mind)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.60
Typical(drink alcohol, be used to dull your mind)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)