drink alcohol: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
Siblings booze
Weight: 0.33
, drunk people
Weight: 0.33
, drunk
Weight: 0.33
, bad food
Weight: 0.32
, bad breath
Weight: 0.32

Related properties

Property Similarity
be used to have fun 1.00
causes have fun 0.95
be useless but still enjoyable 0.82
be motivated by it relax me 0.78
be motivated by forget something 0.77
be motivated by feel relax 0.77
do not work well 0.76
be at we do not understand 0.75
be happen all time 0.75
be motivated by forget your trouble 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.46
¬ Typical(drink alcohol, be used to have fun)
0.37
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.46
¬ Typical(drink alcohol, be used to have fun)
0.33
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.46
¬ Typical(drink alcohol, be used to have fun)
0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.46
¬ Typical(drink alcohol, be used to have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.23
¬ Plausible(drink alcohol, be used to have fun)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.23
¬ Plausible(drink alcohol, be used to have fun)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.23
¬ Plausible(drink alcohol, be used to have fun)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.23
¬ Plausible(drink alcohol, be used to have fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.67
¬ Salient(drink alcohol, be used to have fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.37
¬ Typical(drink alcohol, causes have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.29
¬ Plausible(drink alcohol, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.73
¬ Remarkable(drink alcohol, causes have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.67
Salient(drink alcohol, be used to have fun)
Evidence: 0.77
¬ Salient(drink alcohol, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.16
¬ Typical(drink alcohol, be motivated by feel relax)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.17
¬ Typical(drink alcohol, be motivated by forget something)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.67
Salient(drink alcohol, be used to have fun)
Evidence: 0.46
¬ Salient(drink alcohol, be motivated by it relax me)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.67
Salient(drink alcohol, be used to have fun)
Evidence: 0.37
¬ Salient(drink alcohol, be motivated by forget your trouble)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.30
¬ Typical(drink alcohol, be motivated by it relax me)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.59
¬ Remarkable(drink alcohol, be motivated by it relax me)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.53
¬ Remarkable(drink alcohol, be motivated by forget your trouble)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.36
¬ Typical(drink alcohol, be motivated by forget your trouble)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.67
Salient(drink alcohol, be used to have fun)
Evidence: 0.79
¬ Salient(drink alcohol, be motivated by forget something)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.80
¬ Remarkable(drink alcohol, be motivated by forget something)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.68
Remarkable(drink alcohol, be used to have fun)
Evidence: 0.83
¬ Remarkable(drink alcohol, be motivated by feel relax)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.67
Salient(drink alcohol, be used to have fun)
Evidence: 0.85
¬ Salient(drink alcohol, be motivated by feel relax)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.39
¬ Plausible(drink alcohol, be motivated by forget your trouble)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.46
¬ Plausible(drink alcohol, be motivated by it relax me)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.65
¬ Plausible(drink alcohol, be motivated by forget something)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.67
¬ Plausible(drink alcohol, be motivated by feel relax)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.67
Salient(drink alcohol, be used to have fun)
Evidence: 0.46
¬ Typical(drink alcohol, be used to have fun)
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.23
Plausible(drink alcohol, be used to have fun)
Evidence: 0.46
¬ Typical(drink alcohol, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.28
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.26
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(drink alcohol, be used to have fun)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.46
Typical(drink alcohol, be used to have fun)
Evidence: 0.48
¬ Typical(thing, do not work well)