drink alcohol: requires go to bar

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
Siblings booze
Weight: 0.33
, drunk people
Weight: 0.33
, drunk
Weight: 0.33
, bad food
Weight: 0.32
, bad breath
Weight: 0.32

Related properties

Property Similarity
requires go to bar 1.00
be at bar 0.94
go down to pub 0.80
requires go to liquer store 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)
Evidence: 0.18
¬ Remarkable(booze, be at bar)
0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)
Evidence: 0.18
¬ Remarkable(booze, be at bar)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)
Evidence: 0.32
¬ Remarkable(drunk, go down to pub)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.76
Plausible(drink alcohol, requires go to bar)
Evidence: 0.18
Remarkable(booze, be at bar)
Evidence: 0.25
¬ Plausible(booze, be at bar)
0.54
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.76
Plausible(drink alcohol, requires go to bar)
Evidence: 0.18
Remarkable(booze, be at bar)
Evidence: 0.25
¬ Plausible(booze, be at bar)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.76
Plausible(drink alcohol, requires go to bar)
Evidence: 0.32
Remarkable(drunk, go down to pub)
Evidence: 0.39
¬ Plausible(drunk, go down to pub)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Plausible(drink alcohol, requires go to bar)
Evidence: 0.45
¬ Salient(drink alcohol, requires go to bar)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.76
Plausible(drink alcohol, requires go to bar)
Evidence: 0.21
¬ Plausible(drink alcohol, requires go to liquer store)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.55
Typical(drink alcohol, requires go to bar)
Evidence: 0.56
¬ Typical(drink alcohol, requires go to liquer store)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.45
Salient(drink alcohol, requires go to bar)
Evidence: 0.53
¬ Salient(drink alcohol, requires go to liquer store)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.27
Remarkable(drink alcohol, requires go to bar)
Evidence: 0.43
¬ Remarkable(drink alcohol, requires go to liquer store)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.45
Salient(drink alcohol, requires go to bar)
Evidence: 0.55
¬ Typical(drink alcohol, requires go to bar)
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.76
Plausible(drink alcohol, requires go to bar)
Evidence: 0.55
¬ Typical(drink alcohol, requires go to bar)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)
Evidence: 0.54
¬ Typical(booze, be at bar)
0.11
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)
Evidence: 0.54
¬ Typical(booze, be at bar)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.27
¬ Remarkable(drink alcohol, requires go to bar)
Evidence: 0.87
¬ Typical(drunk, go down to pub)