drug dealer: get power

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, client
Weight: 0.63
, criminal
Weight: 0.62
, person
Weight: 0.62
Siblings drug
Weight: 0.59
, drug addict
Weight: 0.37
, drug use
Weight: 0.36
, pharmacist
Weight: 0.34

Related properties

Property Similarity
get power 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.32
Plausible(drug dealer, get power)
Evidence: 0.32
¬ Salient(drug dealer, get power)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.32
Salient(drug dealer, get power)
Evidence: 0.37
¬ Typical(drug dealer, get power)
Evidence: 0.45
¬ Remarkable(drug dealer, get power)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.32
Plausible(drug dealer, get power)
Evidence: 0.37
¬ Typical(drug dealer, get power)