drug dealer: use steam cards

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, client
Weight: 0.63
, criminal
Weight: 0.62
, person
Weight: 0.62
Siblings drug
Weight: 0.59
, drug addict
Weight: 0.37
, drug use
Weight: 0.36
, pharmacist
Weight: 0.34

Related properties

Property Similarity
use steam cards 1.00
use gift cards 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.16
Plausible(drug dealer, use steam cards)
Evidence: 0.15
¬ Salient(drug dealer, use steam cards)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.14
Remarkable(drug dealer, use steam cards)
Evidence: 0.27
¬ Remarkable(drug dealer, use gift cards)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.15
Salient(drug dealer, use steam cards)
Evidence: 0.33
¬ Salient(drug dealer, use gift cards)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.42
Typical(drug dealer, use steam cards)
Evidence: 0.66
¬ Typical(drug dealer, use gift cards)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.16
Plausible(drug dealer, use steam cards)
Evidence: 0.46
¬ Plausible(drug dealer, use gift cards)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(drug dealer, use steam cards)
Evidence: 0.42
¬ Typical(drug dealer, use steam cards)
Evidence: 0.14
¬ Remarkable(drug dealer, use steam cards)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.16
Plausible(drug dealer, use steam cards)
Evidence: 0.42
¬ Typical(drug dealer, use steam cards)