drunk people: get in fights

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, crime
Weight: 0.41
Siblings drunk
Weight: 0.35
, different people
Weight: 0.34
, homeless person
Weight: 0.33
, good person
Weight: 0.33

Related properties

Property Similarity
get in fights 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.27
Plausible(drunk people, get in fights)
Evidence: 0.22
¬ Salient(drunk people, get in fights)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(drunk people, get in fights)
Evidence: 0.47
¬ Typical(drunk people, get in fights)
Evidence: 0.22
¬ Remarkable(drunk people, get in fights)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.27
Plausible(drunk people, get in fights)
Evidence: 0.47
¬ Typical(drunk people, get in fights)