drunk people: have injuries

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, crime
Weight: 0.41
Siblings drunk
Weight: 0.35
, different people
Weight: 0.34
, homeless person
Weight: 0.33
, good person
Weight: 0.33

Related properties

Property Similarity
have injuries 1.00
have less injuries 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.20
Plausible(drunk people, have injuries)
Evidence: 0.49
¬ Salient(drunk people, have injuries)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.99
Remarkable(drunk people, have injuries)
Evidence: 0.82
¬ Remarkable(drunk people, have less injuries)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.01
Typical(drunk people, have injuries)
Evidence: 0.18
¬ Typical(drunk people, have less injuries)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.49
Salient(drunk people, have injuries)
Evidence: 0.45
¬ Salient(drunk people, have less injuries)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.20
Plausible(drunk people, have injuries)
Evidence: 0.33
¬ Plausible(drunk people, have less injuries)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.49
Salient(drunk people, have injuries)
Evidence: 0.01
¬ Typical(drunk people, have injuries)
Evidence: 0.99
¬ Remarkable(drunk people, have injuries)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.20
Plausible(drunk people, have injuries)
Evidence: 0.01
¬ Typical(drunk people, have injuries)