dwarf: go mad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, race
Weight: 0.59
, term
Weight: 0.51
, variety
Weight: 0.49
, activity
Weight: 0.48
Siblings midget
Weight: 0.36
, caterpillar
Weight: 0.32
, giant sequoia
Weight: 0.32
, great ape
Weight: 0.32

Related properties

Property Similarity
go mad 1.00
is angry 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.37
Plausible(dwarf, go mad)
Evidence: 0.28
¬ Salient(dwarf, go mad)

Similarity expansion

0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.24
Remarkable(dwarf, go mad)
Evidence: 0.35
¬ Remarkable(dwarf, is angry)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.59
Typical(dwarf, go mad)
Evidence: 0.90
¬ Typical(dwarf, is angry)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.37
Plausible(dwarf, go mad)
Evidence: 0.77
¬ Plausible(dwarf, is angry)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.28
Salient(dwarf, go mad)
Evidence: 0.71
¬ Salient(dwarf, is angry)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(dwarf, go mad)
Evidence: 0.59
¬ Typical(dwarf, go mad)
Evidence: 0.24
¬ Remarkable(dwarf, go mad)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.37
Plausible(dwarf, go mad)
Evidence: 0.59
¬ Typical(dwarf, go mad)