dynamite: be used to get someone attention

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents explosive
Weight: 0.69
, song
Weight: 0.59
, tool
Weight: 0.53
, weapon
Weight: 0.51
, product
Weight: 0.51
Siblings pipe bomb
Weight: 0.37
, gunpowder
Weight: 0.36
, nitroglycerin
Weight: 0.32
, hydrogen bomb
Weight: 0.32
, detonator
Weight: 0.32

Related properties

Property Similarity
be used to get someone attention 1.00
be used to call attention 0.89
draw attention to itself 0.85
be used to make something 0.78
help some person see 0.78
be used to kill somebody 0.76
make someone happy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Plausible(tool, be used to make something)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)
0.44
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.72
Plausible(product, draw attention to itself)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)
0.25
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.38
Plausible(tool, help some person see)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)
0.22
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)
0.21
Rule weight: 0.66
Evidence weight: 0.36
Similarity weight: 0.89
Evidence: 0.23
Plausible(explosive, be used to call attention)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.23
¬ Plausible(explosive, be used to call attention)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.38
¬ Plausible(tool, help some person see)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.44
¬ Plausible(song, make someone happy)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.85
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.72
¬ Plausible(product, draw attention to itself)
0.01
Rule weight: 0.09
Evidence weight: 0.13
Similarity weight: 0.78
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.91
¬ Plausible(tool, be used to make something)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.15
¬ Remarkable(explosive, be used to call attention)
0.42
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.44
¬ Remarkable(product, draw attention to itself)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)
0.34
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.69
¬ Remarkable(song, make someone happy)
0.34
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.80
¬ Remarkable(tool, help some person see)
0.33
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.89
¬ Remarkable(tool, be used to make something)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.23
Plausible(explosive, be used to call attention)
Evidence: 0.31
Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Plausible(dynamite, be used to get someone attention)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.72
Plausible(product, draw attention to itself)
Evidence: 0.31
Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Plausible(dynamite, be used to get someone attention)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.91
Plausible(tool, be used to make something)
Evidence: 0.31
Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Plausible(dynamite, be used to get someone attention)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.38
Plausible(tool, help some person see)
Evidence: 0.31
Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Plausible(dynamite, be used to get someone attention)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.31
Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Plausible(dynamite, be used to get someone attention)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.31
Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Plausible(dynamite, be used to get someone attention)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.29
¬ Salient(dynamite, be used to get someone attention)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.29
Salient(dynamite, be used to get someone attention)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.21
Similarity weight: 1.00
Evidence: 0.05
Plausible(dynamite, be used to get someone attention)
Evidence: 0.83
¬ Typical(dynamite, be used to get someone attention)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Typical(tool, be used to make something)
0.37
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.47
¬ Typical(product, draw attention to itself)
0.37
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.62
¬ Typical(explosive, be used to call attention)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.28
¬ Typical(tool, help some person see)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(dynamite, be used to get someone attention)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.83
Typical(dynamite, be used to get someone attention)
Evidence: 0.62
¬ Typical(explosive, be used to call attention)
0.38
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.83
Typical(dynamite, be used to get someone attention)
Evidence: 0.47
¬ Typical(product, draw attention to itself)
0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.83
Typical(dynamite, be used to get someone attention)
Evidence: 0.05
¬ Typical(tool, be used to make something)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.83
Typical(dynamite, be used to get someone attention)
Evidence: 0.28
¬ Typical(tool, help some person see)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.83
Typical(dynamite, be used to get someone attention)
Evidence: 0.25
¬ Typical(song, make someone happy)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.83
Typical(dynamite, be used to get someone attention)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)