eat dinner: requires get something to eat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get something to eat 1.00
requires go out to eat 0.92
requires eat in even 0.92
be motivated by eat be nice 0.86
requires food to eat 0.86
requires get food 0.86
be motivated by eat 0.86
causes someone else go hungry 0.85
causes you feel less hungry 0.84
causes you be not hungry any more 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.94
¬ Salient(eat dinner, requires get something to eat)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 1.00
¬ Plausible(eat dinner, requires eat in even)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.03
¬ Typical(eat dinner, requires eat in even)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.95
¬ Remarkable(eat dinner, requires eat in even)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.92
¬ Salient(eat dinner, requires eat in even)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.96
¬ Plausible(eat dinner, be motivated by eat be nice)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 1.00
¬ Plausible(eat dinner, requires food to eat)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 1.00
¬ Plausible(eat dinner, requires get food)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.99
¬ Plausible(eat dinner, be motivated by eat)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.96
¬ Plausible(eat dinner, causes someone else go hungry)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.03
¬ Typical(eat dinner, requires food to eat)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.96
¬ Plausible(eat dinner, causes you feel less hungry)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.03
¬ Typical(eat dinner, requires get food)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.92
¬ Remarkable(eat dinner, be motivated by eat be nice)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.95
¬ Plausible(eat dinner, causes you be not hungry any more)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.95
¬ Remarkable(eat dinner, requires food to eat)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.95
¬ Remarkable(eat dinner, requires get food)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.74
¬ Salient(eat dinner, be motivated by eat be nice)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.13
¬ Salient(eat dinner, causes you be not hungry any more)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.92
¬ Remarkable(eat dinner, be motivated by eat)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.87
¬ Remarkable(eat dinner, causes someone else go hungry)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.62
¬ Salient(eat dinner, causes someone else go hungry)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.92
¬ Salient(eat dinner, requires food to eat)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.92
¬ Salient(eat dinner, requires get food)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.05
¬ Typical(eat dinner, be motivated by eat)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.86
¬ Salient(eat dinner, be motivated by eat)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.70
¬ Remarkable(eat dinner, causes you be not hungry any more)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Remarkable(eat dinner, requires get something to eat)
Evidence: 0.88
¬ Remarkable(eat dinner, causes you feel less hungry)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.61
¬ Salient(eat dinner, causes you feel less hungry)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.09
¬ Typical(eat dinner, be motivated by eat be nice)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.11
¬ Typical(eat dinner, causes someone else go hungry)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.11
¬ Typical(eat dinner, causes you feel less hungry)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.02
Typical(eat dinner, requires get something to eat)
Evidence: 0.18
¬ Typical(eat dinner, causes you be not hungry any more)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(eat dinner, requires get something to eat)
Evidence: 0.02
¬ Typical(eat dinner, requires get something to eat)
Evidence: 0.96
¬ Remarkable(eat dinner, requires get something to eat)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(eat dinner, requires get something to eat)
Evidence: 0.02
¬ Typical(eat dinner, requires get something to eat)