eat in fast food restaurant: be used to get bad service

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get bad service 1.00
causes get do quickly 0.76
requires do it 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.64
Plausible(eat in fast food restaurant, be used to get bad service)
Evidence: 0.07
¬ Salient(eat in fast food restaurant, be used to get bad service)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.91
Typical(eat in fast food restaurant, be used to get bad service)
Evidence: 0.20
¬ Typical(eat in fast food restaurant, requires do it)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.91
Typical(eat in fast food restaurant, be used to get bad service)
Evidence: 0.43
¬ Typical(eat in fast food restaurant, causes get do quickly)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.64
Plausible(eat in fast food restaurant, be used to get bad service)
Evidence: 0.77
¬ Plausible(eat in fast food restaurant, causes get do quickly)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.07
Salient(eat in fast food restaurant, be used to get bad service)
Evidence: 0.33
¬ Salient(eat in fast food restaurant, causes get do quickly)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.07
Salient(eat in fast food restaurant, be used to get bad service)
Evidence: 0.35
¬ Salient(eat in fast food restaurant, requires do it)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.64
Plausible(eat in fast food restaurant, be used to get bad service)
Evidence: 0.91
¬ Plausible(eat in fast food restaurant, requires do it)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.07
Remarkable(eat in fast food restaurant, be used to get bad service)
Evidence: 0.73
¬ Remarkable(eat in fast food restaurant, causes get do quickly)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.75
Evidence: 0.07
Remarkable(eat in fast food restaurant, be used to get bad service)
Evidence: 0.81
¬ Remarkable(eat in fast food restaurant, requires do it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.07
Salient(eat in fast food restaurant, be used to get bad service)
Evidence: 0.91
¬ Typical(eat in fast food restaurant, be used to get bad service)
Evidence: 0.07
¬ Remarkable(eat in fast food restaurant, be used to get bad service)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.64
Plausible(eat in fast food restaurant, be used to get bad service)
Evidence: 0.91
¬ Typical(eat in fast food restaurant, be used to get bad service)