eat in fast food restaurant: requires bring some cash

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring some cash 1.00
requires bring money 0.91
requires money 0.80
requires bring child 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in fast food restaurant, requires bring some cash)
Evidence: 0.39
¬ Salient(eat in fast food restaurant, requires bring some cash)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.39
Salient(eat in fast food restaurant, requires bring some cash)
Evidence: 0.22
¬ Salient(eat in fast food restaurant, requires bring money)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.28
Remarkable(eat in fast food restaurant, requires bring some cash)
Evidence: 0.24
¬ Remarkable(eat in fast food restaurant, requires bring money)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.76
Plausible(eat in fast food restaurant, requires bring some cash)
Evidence: 0.77
¬ Plausible(eat in fast food restaurant, requires bring money)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.76
Plausible(eat in fast food restaurant, requires bring some cash)
Evidence: 0.52
¬ Plausible(eat in fast food restaurant, requires bring child)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.56
Typical(eat in fast food restaurant, requires bring some cash)
Evidence: 0.57
¬ Typical(eat in fast food restaurant, requires bring money)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.39
Salient(eat in fast food restaurant, requires bring some cash)
Evidence: 0.27
¬ Salient(eat in fast food restaurant, requires bring child)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.56
Typical(eat in fast food restaurant, requires bring some cash)
Evidence: 0.43
¬ Typical(eat in fast food restaurant, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.28
Remarkable(eat in fast food restaurant, requires bring some cash)
Evidence: 0.24
¬ Remarkable(eat in fast food restaurant, requires bring child)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.76
Plausible(eat in fast food restaurant, requires bring some cash)
Evidence: 0.81
¬ Plausible(eat in fast food restaurant, requires money)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.28
Remarkable(eat in fast food restaurant, requires bring some cash)
Evidence: 0.43
¬ Remarkable(eat in fast food restaurant, requires money)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.39
Salient(eat in fast food restaurant, requires bring some cash)
Evidence: 0.59
¬ Salient(eat in fast food restaurant, requires money)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.56
Typical(eat in fast food restaurant, requires bring some cash)
Evidence: 0.87
¬ Typical(eat in fast food restaurant, requires bring child)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.39
Salient(eat in fast food restaurant, requires bring some cash)
Evidence: 0.56
¬ Typical(eat in fast food restaurant, requires bring some cash)
Evidence: 0.28
¬ Remarkable(eat in fast food restaurant, requires bring some cash)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(eat in fast food restaurant, requires bring some cash)
Evidence: 0.56
¬ Typical(eat in fast food restaurant, requires bring some cash)