eat: requires sit down

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents time
Weight: 0.53
, food
Weight: 0.52
, thing
Weight: 0.51
, place
Weight: 0.50
, day
Weight: 0.50
Siblings pet food
Weight: 0.34
, junk food
Weight: 0.34
, fast food
Weight: 0.34
, fast food restaurant
Weight: 0.33
, fresh food
Weight: 0.33

Related properties

Property Similarity
requires sit down 1.00
fall down 0.80
requires go to resaurant 0.79
be end when sun go down 0.78
be used to eat out 0.77
be used to stay to leave your thing 0.77
roll down hill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.56
Plausible(thing, roll down hill)
Evidence: 0.66
¬ Typical(eat, requires sit down)
0.26
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.22
Plausible(thing, fall down)
Evidence: 0.66
¬ Typical(eat, requires sit down)
0.24
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.19
Plausible(day, be end when sun go down)
Evidence: 0.66
¬ Typical(eat, requires sit down)
0.20
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.66
¬ Typical(eat, requires sit down)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.19
¬ Plausible(day, be end when sun go down)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.22
¬ Plausible(thing, fall down)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.56
¬ Plausible(thing, roll down hill)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.28
¬ Remarkable(thing, fall down)
0.43
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.25
¬ Remarkable(day, be end when sun go down)
0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.15
¬ Remarkable(thing, roll down hill)
0.40
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.82
¬ Remarkable(fast food restaurant, be used to eat out)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.56
Plausible(thing, roll down hill)
Evidence: 0.14
Remarkable(eat, requires sit down)
Evidence: 0.26
¬ Plausible(eat, requires sit down)
0.28
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.22
Plausible(thing, fall down)
Evidence: 0.14
Remarkable(eat, requires sit down)
Evidence: 0.26
¬ Plausible(eat, requires sit down)
0.27
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.19
Plausible(day, be end when sun go down)
Evidence: 0.14
Remarkable(eat, requires sit down)
Evidence: 0.26
¬ Plausible(eat, requires sit down)
0.25
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.14
Remarkable(eat, requires sit down)
Evidence: 0.26
¬ Plausible(eat, requires sit down)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.82
Remarkable(fast food restaurant, be used to eat out)
Evidence: 0.65
¬ Plausible(fast food restaurant, be used to eat out)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.39
¬ Salient(eat, requires sit down)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.66
Typical(eat, requires sit down)
Evidence: 0.52
¬ Typical(eat, requires go to resaurant)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.25
¬ Plausible(eat, requires go to resaurant)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.39
Salient(eat, requires sit down)
Evidence: 0.48
¬ Salient(eat, requires go to resaurant)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.14
Remarkable(eat, requires sit down)
Evidence: 0.49
¬ Remarkable(eat, requires go to resaurant)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.39
Salient(eat, requires sit down)
Evidence: 0.66
¬ Typical(eat, requires sit down)
Evidence: 0.14
¬ Remarkable(eat, requires sit down)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.26
Plausible(eat, requires sit down)
Evidence: 0.66
¬ Typical(eat, requires sit down)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.58
¬ Typical(thing, fall down)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.58
¬ Typical(day, be end when sun go down)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.85
¬ Typical(thing, roll down hill)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(eat, requires sit down)
Evidence: 0.14
¬ Typical(fast food restaurant, be used to eat out)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.66
Typical(eat, requires sit down)
Evidence: 0.58
¬ Typical(thing, fall down)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.66
Typical(eat, requires sit down)
Evidence: 0.58
¬ Typical(day, be end when sun go down)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.66
Typical(eat, requires sit down)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)
0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.66
Typical(eat, requires sit down)
Evidence: 0.85
¬ Typical(thing, roll down hill)