entertain person: be used to get invite to party

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get invite to party 1.00
requires have party 0.85
requires have dinner party 0.84
requires throw party 0.81
requires plan party 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.56
Plausible(entertain person, be used to get invite to party)
Evidence: 0.34
¬ Salient(entertain person, be used to get invite to party)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.87
Typical(entertain person, be used to get invite to party)
Evidence: 0.64
¬ Typical(entertain person, requires have dinner party)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.87
Typical(entertain person, be used to get invite to party)
Evidence: 0.80
¬ Typical(entertain person, requires throw party)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Typical(entertain person, be used to get invite to party)
Evidence: 0.71
¬ Typical(entertain person, requires plan party)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.27
Remarkable(entertain person, be used to get invite to party)
Evidence: 0.18
¬ Remarkable(entertain person, requires throw party)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.27
Remarkable(entertain person, be used to get invite to party)
Evidence: 0.27
¬ Remarkable(entertain person, requires have dinner party)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.34
Salient(entertain person, be used to get invite to party)
Evidence: 0.28
¬ Salient(entertain person, requires throw party)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.27
Remarkable(entertain person, be used to get invite to party)
Evidence: 0.31
¬ Remarkable(entertain person, requires plan party)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.34
Salient(entertain person, be used to get invite to party)
Evidence: 0.46
¬ Salient(entertain person, requires have dinner party)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.56
Plausible(entertain person, be used to get invite to party)
Evidence: 0.68
¬ Plausible(entertain person, requires throw party)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.56
Plausible(entertain person, be used to get invite to party)
Evidence: 0.74
¬ Plausible(entertain person, requires have dinner party)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.56
Plausible(entertain person, be used to get invite to party)
Evidence: 0.68
¬ Plausible(entertain person, requires plan party)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.34
Salient(entertain person, be used to get invite to party)
Evidence: 0.47
¬ Salient(entertain person, requires plan party)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.34
Salient(entertain person, be used to get invite to party)
Evidence: 0.87
¬ Typical(entertain person, be used to get invite to party)
Evidence: 0.27
¬ Remarkable(entertain person, be used to get invite to party)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.56
Plausible(entertain person, be used to get invite to party)
Evidence: 0.87
¬ Typical(entertain person, be used to get invite to party)