Dice
About
Dialogues
Browse full collection
entertain person
:
causes person mood change
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes person mood change
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.90
Plausible(
entertain person
,
causes person mood change
)
⋁
Evidence:
0.65
¬ Salient(
entertain person
,
causes person mood change
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.65
Salient(
entertain person
,
causes person mood change
)
⋁
Evidence:
0.38
¬ Typical(
entertain person
,
causes person mood change
)
⋁
Evidence:
0.16
¬ Remarkable(
entertain person
,
causes person mood change
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.90
Plausible(
entertain person
,
causes person mood change
)
⋁
Evidence:
0.38
¬ Typical(
entertain person
,
causes person mood change
)