entertain someone: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make money 1.00
be used to earn money 0.85
be used to use up time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.89
Plausible(entertain someone, be used to make money)
Evidence: 0.68
¬ Salient(entertain someone, be used to make money)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.89
Plausible(entertain someone, be used to make money)
Evidence: 0.75
¬ Plausible(entertain someone, be used to earn money)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.61
Remarkable(entertain someone, be used to make money)
Evidence: 0.23
¬ Remarkable(entertain someone, be used to earn money)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.61
Remarkable(entertain someone, be used to make money)
Evidence: 0.11
¬ Remarkable(entertain someone, be used to use up time)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.68
Salient(entertain someone, be used to make money)
Evidence: 0.19
¬ Salient(entertain someone, be used to use up time)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.89
Plausible(entertain someone, be used to make money)
Evidence: 0.87
¬ Plausible(entertain someone, be used to use up time)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.68
Salient(entertain someone, be used to make money)
Evidence: 0.59
¬ Salient(entertain someone, be used to earn money)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.34
Typical(entertain someone, be used to make money)
Evidence: 0.58
¬ Typical(entertain someone, be used to use up time)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.85
Evidence: 0.34
Typical(entertain someone, be used to make money)
Evidence: 0.72
¬ Typical(entertain someone, be used to earn money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.68
Salient(entertain someone, be used to make money)
Evidence: 0.34
¬ Typical(entertain someone, be used to make money)
Evidence: 0.61
¬ Remarkable(entertain someone, be used to make money)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.89
Plausible(entertain someone, be used to make money)
Evidence: 0.34
¬ Typical(entertain someone, be used to make money)