entertain someone: requires fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires fun 1.00
be motivated by it be enjoyable 0.83
be motivated by it be fun activity 0.82
requires learn new joke 0.78
requires talk about your bicycle adventure 0.77
requires learn to juggle and tell joke 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(entertain someone, requires fun)
Evidence: 0.84
¬ Salient(entertain someone, requires fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(entertain someone, requires fun)
Evidence: 0.87
¬ Plausible(entertain someone, be motivated by it be enjoyable)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.56
Remarkable(entertain someone, requires fun)
Evidence: 0.02
¬ Remarkable(entertain someone, requires talk about your bicycle adventure)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.84
Salient(entertain someone, requires fun)
Evidence: 0.10
¬ Salient(entertain someone, requires talk about your bicycle adventure)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(entertain someone, requires fun)
Evidence: 0.71
¬ Plausible(entertain someone, requires talk about your bicycle adventure)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.84
Salient(entertain someone, requires fun)
Evidence: 0.69
¬ Salient(entertain someone, be motivated by it be enjoyable)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.96
Plausible(entertain someone, requires fun)
Evidence: 0.91
¬ Plausible(entertain someone, requires learn to juggle and tell joke)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.84
Salient(entertain someone, requires fun)
Evidence: 0.32
¬ Salient(entertain someone, requires learn to juggle and tell joke)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.20
Typical(entertain someone, requires fun)
Evidence: 0.34
¬ Typical(entertain someone, be motivated by it be enjoyable)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.56
Remarkable(entertain someone, requires fun)
Evidence: 0.56
¬ Remarkable(entertain someone, requires learn to juggle and tell joke)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.56
Remarkable(entertain someone, requires fun)
Evidence: 0.73
¬ Remarkable(entertain someone, be motivated by it be enjoyable)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.20
Typical(entertain someone, requires fun)
Evidence: 0.32
¬ Typical(entertain someone, requires learn to juggle and tell joke)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.20
Typical(entertain someone, requires fun)
Evidence: 0.97
¬ Typical(entertain someone, requires talk about your bicycle adventure)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Salient(entertain someone, requires fun)
Evidence: 0.20
¬ Typical(entertain someone, requires fun)
Evidence: 0.56
¬ Remarkable(entertain someone, requires fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(entertain someone, requires fun)
Evidence: 0.20
¬ Typical(entertain someone, requires fun)