entertainment: be in medieval important

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.63
, segment
Weight: 0.61
, television show
Weight: 0.61
, value
Weight: 0.61
, feature
Weight: 0.61
Siblings television
Weight: 0.33
, beverage
Weight: 0.33
, programming
Weight: 0.33
, audio
Weight: 0.32
, news
Weight: 0.32

Related properties

Property Similarity
be in medieval important 1.00
be in medieval important to history 0.96
was important to ancient roman society 0.85
was important to roman society 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(entertainment, be in medieval important)
Evidence: 0.07
¬ Salient(entertainment, be in medieval important)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.07
Salient(entertainment, be in medieval important)
Evidence: 0.01
¬ Salient(entertainment, be in medieval important to history)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.06
Plausible(entertainment, be in medieval important)
Evidence: 0.01
¬ Plausible(entertainment, be in medieval important to history)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.07
Remarkable(entertainment, be in medieval important)
Evidence: 0.01
¬ Remarkable(entertainment, be in medieval important to history)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.26
Typical(entertainment, be in medieval important)
Evidence: 0.14
¬ Typical(entertainment, be in medieval important to history)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.07
Remarkable(entertainment, be in medieval important)
Evidence: 0.14
¬ Remarkable(entertainment, was important to ancient roman society)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.07
Salient(entertainment, be in medieval important)
Evidence: 0.16
¬ Salient(entertainment, was important to ancient roman society)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.06
Plausible(entertainment, be in medieval important)
Evidence: 0.17
¬ Plausible(entertainment, was important to ancient roman society)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.07
Remarkable(entertainment, be in medieval important)
Evidence: 0.23
¬ Remarkable(entertainment, was important to roman society)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.07
Salient(entertainment, be in medieval important)
Evidence: 0.24
¬ Salient(entertainment, was important to roman society)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.26
Typical(entertainment, be in medieval important)
Evidence: 0.45
¬ Typical(entertainment, was important to ancient roman society)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.06
Plausible(entertainment, be in medieval important)
Evidence: 0.29
¬ Plausible(entertainment, was important to roman society)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.26
Typical(entertainment, be in medieval important)
Evidence: 0.49
¬ Typical(entertainment, was important to roman society)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(entertainment, be in medieval important)
Evidence: 0.26
¬ Typical(entertainment, be in medieval important)
Evidence: 0.07
¬ Remarkable(entertainment, be in medieval important)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.06
Plausible(entertainment, be in medieval important)
Evidence: 0.26
¬ Typical(entertainment, be in medieval important)