escape: be cursed temple for 2 players

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, series
Weight: 0.54
, play
Weight: 0.53
, show
Weight: 0.53
, vehicle
Weight: 0.52
Siblings dodge
Weight: 0.32
, living thing
Weight: 0.32
, burning man
Weight: 0.31
, shield
Weight: 0.31

Related properties

Property Similarity
be cursed temple for 2 players 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.15
Plausible(escape, be cursed temple for 2 players)
Evidence: 0.15
¬ Salient(escape, be cursed temple for 2 players)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(escape, be cursed temple for 2 players)
Evidence: 0.40
¬ Typical(escape, be cursed temple for 2 players)
Evidence: 0.14
¬ Remarkable(escape, be cursed temple for 2 players)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.15
Plausible(escape, be cursed temple for 2 players)
Evidence: 0.40
¬ Typical(escape, be cursed temple for 2 players)