everyone: want go back to jakku

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.64
, human being
Weight: 0.64
, fun
Weight: 0.63
, thing
Weight: 0.62
Siblings blind people
Weight: 0.60
, deaf people
Weight: 0.55
, sick people
Weight: 0.52
, computer user
Weight: 0.50

Related properties

Property Similarity
want go back 1.00
want go back to jakku 1.00
want mewtwo back 0.97
want back dwemer 0.97
want go 0.95
going back to ksp 0.93
want good again 0.89
want go back to first planet 0.89
try get in then 0.88
going have 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(everyone, want go back to jakku)
Evidence: 1.00
¬ Salient(everyone, want go back to jakku)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Salient(everyone, want go back to jakku)
Evidence: 1.00
¬ Typical(everyone, want go back to jakku)
Evidence: 1.00
¬ Remarkable(everyone, want go back to jakku)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(everyone, want go back to jakku)
Evidence: 1.00
¬ Typical(everyone, want go back to jakku)