execution: is gametype

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents punishment
Weight: 0.63
, penalty
Weight: 0.62
, work
Weight: 0.61
, atrocity
Weight: 0.60
, action
Weight: 0.60
Siblings firing squad
Weight: 0.45
, capital punishment
Weight: 0.34
, death
Weight: 0.33
, imprisonment
Weight: 0.32
, murder
Weight: 0.32

Related properties

Property Similarity
is gametype 1.00
is better gametype 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.35
Plausible(execution, is gametype)
Evidence: 0.43
¬ Salient(execution, is gametype)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.75
Remarkable(execution, is gametype)
Evidence: 0.33
¬ Remarkable(execution, is better gametype)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.43
Salient(execution, is gametype)
Evidence: 0.45
¬ Salient(execution, is better gametype)
0.54
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.98
Evidence: 0.35
Plausible(execution, is gametype)
Evidence: 0.55
¬ Plausible(execution, is better gametype)
0.40
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.98
Evidence: 0.25
Typical(execution, is gametype)
Evidence: 0.70
¬ Typical(execution, is better gametype)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.43
Salient(execution, is gametype)
Evidence: 0.25
¬ Typical(execution, is gametype)
Evidence: 0.75
¬ Remarkable(execution, is gametype)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.35
Plausible(execution, is gametype)
Evidence: 0.25
¬ Typical(execution, is gametype)