experience: be gained through battle

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attribute
Weight: 0.65
, tool
Weight: 0.65
, asset
Weight: 0.64
, philosophy
Weight: 0.64
Siblings confidence
Weight: 0.63
, chemistry
Weight: 0.63
, attention
Weight: 0.62
, seminar
Weight: 0.62
, achievement
Weight: 0.62

Related properties

Property Similarity
be gained through battle 1.00
be gained through battle calculated 0.95
gained from boss level work 0.83
gained work with carriers 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.27
Plausible(experience, be gained through battle)
Evidence: 0.22
¬ Salient(experience, be gained through battle)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.22
Salient(experience, be gained through battle)
Evidence: 0.22
¬ Salient(experience, be gained through battle calculated)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.27
Plausible(experience, be gained through battle)
Evidence: 0.25
¬ Plausible(experience, be gained through battle calculated)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.22
Remarkable(experience, be gained through battle)
Evidence: 0.24
¬ Remarkable(experience, be gained through battle calculated)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.46
Typical(experience, be gained through battle)
Evidence: 0.43
¬ Typical(experience, be gained through battle calculated)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.22
Remarkable(experience, be gained through battle)
Evidence: 0.33
¬ Remarkable(experience, gained from boss level work)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.22
Remarkable(experience, be gained through battle)
Evidence: 0.55
¬ Remarkable(experience, gained work with carriers)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.46
Typical(experience, be gained through battle)
Evidence: 0.82
¬ Typical(experience, gained work with carriers)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.46
Typical(experience, be gained through battle)
Evidence: 0.85
¬ Typical(experience, gained from boss level work)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.22
Salient(experience, be gained through battle)
Evidence: 0.71
¬ Salient(experience, gained from boss level work)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.22
Salient(experience, be gained through battle)
Evidence: 0.88
¬ Salient(experience, gained work with carriers)
0.21
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.83
Evidence: 0.27
Plausible(experience, be gained through battle)
Evidence: 0.97
¬ Plausible(experience, gained from boss level work)
0.20
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.27
Plausible(experience, be gained through battle)
Evidence: 0.98
¬ Plausible(experience, gained work with carriers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(experience, be gained through battle)
Evidence: 0.46
¬ Typical(experience, be gained through battle)
Evidence: 0.22
¬ Remarkable(experience, be gained through battle)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.27
Plausible(experience, be gained through battle)
Evidence: 0.46
¬ Typical(experience, be gained through battle)