explosive: be used to blow something up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.63
, material
Weight: 0.58
, weapon
Weight: 0.58
, item
Weight: 0.56
Siblings pipe bomb
Weight: 0.71
, dynamite
Weight: 0.69
, gunpowder
Weight: 0.66
, nitroglycerin
Weight: 0.56
, detonator
Weight: 0.48

Related properties

Property Similarity
be used to blow something up 1.00
be used to blow thing up 0.98
be used to blow up thing 0.98
be used to blow thing or person up 0.95
be used to blow up dam 0.81
be used to make something 0.79
be used to build something 0.78
be used to hurt or kill live thing 0.76
be used to kill somebody 0.76
has effect of destroy thing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.63
Plausible(material, be used to make something)
Evidence: 0.28
¬ Typical(explosive, be used to blow something up)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.28
¬ Typical(explosive, be used to blow something up)
0.41
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.25
Plausible(material, be used to build something)
Evidence: 0.28
¬ Typical(explosive, be used to blow something up)
0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.28
¬ Typical(explosive, be used to blow something up)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.25
¬ Plausible(material, be used to build something)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.63
¬ Plausible(material, be used to make something)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.70
¬ Remarkable(material, be used to build something)
0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)
0.19
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.75
¬ Remarkable(material, be used to make something)
0.14
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.98
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.51
¬ Remarkable(dynamite, be used to blow thing up)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.63
Plausible(material, be used to make something)
Evidence: 0.79
Remarkable(explosive, be used to blow something up)
Evidence: 0.33
¬ Plausible(explosive, be used to blow something up)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.25
Plausible(material, be used to build something)
Evidence: 0.79
Remarkable(explosive, be used to blow something up)
Evidence: 0.33
¬ Plausible(explosive, be used to blow something up)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.79
Remarkable(explosive, be used to blow something up)
Evidence: 0.33
¬ Plausible(explosive, be used to blow something up)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.79
Remarkable(explosive, be used to blow something up)
Evidence: 0.33
¬ Plausible(explosive, be used to blow something up)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.51
Remarkable(dynamite, be used to blow thing up)
Evidence: 0.35
¬ Plausible(dynamite, be used to blow thing up)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.78
¬ Salient(explosive, be used to blow something up)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.79
Remarkable(explosive, be used to blow something up)
Evidence: 0.72
¬ Remarkable(explosive, be used to blow up thing)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.78
Salient(explosive, be used to blow something up)
Evidence: 0.71
¬ Salient(explosive, be used to blow up thing)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.79
Remarkable(explosive, be used to blow something up)
Evidence: 0.76
¬ Remarkable(explosive, be used to blow thing up)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.78
Salient(explosive, be used to blow something up)
Evidence: 0.77
¬ Salient(explosive, be used to blow thing up)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.78
Salient(explosive, be used to blow something up)
Evidence: 0.73
¬ Salient(explosive, be used to blow thing or person up)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(explosive, be used to blow something up)
Evidence: 0.28
¬ Typical(explosive, be used to blow something up)
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.33
Plausible(explosive, be used to blow something up)
Evidence: 0.28
¬ Typical(explosive, be used to blow something up)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.16
¬ Typical(material, be used to make something)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.37
¬ Typical(material, be used to build something)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.79
¬ Remarkable(explosive, be used to blow something up)
Evidence: 0.32
¬ Typical(dynamite, be used to blow thing up)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.28
Typical(explosive, be used to blow something up)
Evidence: 0.16
¬ Typical(material, be used to make something)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.28
Typical(explosive, be used to blow something up)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.28
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.28
Typical(explosive, be used to blow something up)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.28
Typical(explosive, be used to blow something up)
Evidence: 0.37
¬ Typical(material, be used to build something)