fallout: be 4 playing for people nowadays

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, franchise
Weight: 0.54
, radiation
Weight: 0.54
, title
Weight: 0.49
, thing
Weight: 0.49
Siblings rift
Weight: 0.31
, hangover
Weight: 0.30
, gamma radiation
Weight: 0.30
, embarrassment
Weight: 0.30
, domino
Weight: 0.30

Related properties

Property Similarity
be 4 playing for people nowadays 1.00
be 4 playing for people 0.95
be 4 playing 0.89
be 4 really 0.83
is 4 bad game 0.80
is 3 good game 0.80
is 4 game 0.79
is 4 fun 0.78
is 4 boring 0.78
is 3 game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Plausible(fallout, be 4 playing for people nowadays)
Evidence: 0.38
¬ Salient(fallout, be 4 playing for people nowadays)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.48
Plausible(fallout, be 4 playing for people nowadays)
Evidence: 0.08
¬ Plausible(fallout, is 4 fun)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.38
Salient(fallout, be 4 playing for people nowadays)
Evidence: 0.08
¬ Salient(fallout, is 4 fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.32
Remarkable(fallout, be 4 playing for people nowadays)
Evidence: 0.08
¬ Remarkable(fallout, is 4 fun)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.66
Typical(fallout, be 4 playing for people nowadays)
Evidence: 0.32
¬ Typical(fallout, is 4 fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.38
Salient(fallout, be 4 playing for people nowadays)
Evidence: 0.29
¬ Salient(fallout, is 3 good game)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.66
Typical(fallout, be 4 playing for people nowadays)
Evidence: 0.60
¬ Typical(fallout, be 4 really)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.32
Remarkable(fallout, be 4 playing for people nowadays)
Evidence: 0.28
¬ Remarkable(fallout, is 3 good game)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.66
Typical(fallout, be 4 playing for people nowadays)
Evidence: 0.55
¬ Typical(fallout, is 3 good game)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.48
Plausible(fallout, be 4 playing for people nowadays)
Evidence: 0.37
¬ Plausible(fallout, is 3 good game)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.38
Salient(fallout, be 4 playing for people nowadays)
Evidence: 0.36
¬ Salient(fallout, be 4 really)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.32
Remarkable(fallout, be 4 playing for people nowadays)
Evidence: 0.34
¬ Remarkable(fallout, be 4 really)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.48
Plausible(fallout, be 4 playing for people nowadays)
Evidence: 0.45
¬ Plausible(fallout, be 4 really)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.66
Typical(fallout, be 4 playing for people nowadays)
Evidence: 0.76
¬ Typical(fallout, is 4 boring)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.32
Remarkable(fallout, be 4 playing for people nowadays)
Evidence: 0.49
¬ Remarkable(fallout, is 4 boring)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.48
Plausible(fallout, be 4 playing for people nowadays)
Evidence: 0.68
¬ Plausible(fallout, is 4 boring)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.38
Salient(fallout, be 4 playing for people nowadays)
Evidence: 0.69
¬ Salient(fallout, is 4 boring)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(fallout, be 4 playing for people nowadays)
Evidence: 0.66
¬ Typical(fallout, be 4 playing for people nowadays)
Evidence: 0.32
¬ Remarkable(fallout, be 4 playing for people nowadays)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.48
Plausible(fallout, be 4 playing for people nowadays)
Evidence: 0.66
¬ Typical(fallout, be 4 playing for people nowadays)