fallout: be stuck in 50s

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, franchise
Weight: 0.54
, radiation
Weight: 0.54
, title
Weight: 0.49
, thing
Weight: 0.49
Siblings rift
Weight: 0.31
, hangover
Weight: 0.30
, gamma radiation
Weight: 0.30
, embarrassment
Weight: 0.30
, domino
Weight: 0.30

Related properties

Property Similarity
be stuck in 50s 1.00
getting stuck during installation 0.81
is stuck on loading screen 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.37
Plausible(fallout, be stuck in 50s)
Evidence: 0.25
¬ Salient(fallout, be stuck in 50s)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.25
Salient(fallout, be stuck in 50s)
Evidence: 0.22
¬ Salient(fallout, is stuck on loading screen)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.37
Plausible(fallout, be stuck in 50s)
Evidence: 0.27
¬ Plausible(fallout, is stuck on loading screen)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.21
Remarkable(fallout, be stuck in 50s)
Evidence: 0.22
¬ Remarkable(fallout, is stuck on loading screen)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.60
Typical(fallout, be stuck in 50s)
Evidence: 0.47
¬ Typical(fallout, is stuck on loading screen)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.60
Typical(fallout, be stuck in 50s)
Evidence: 0.79
¬ Typical(fallout, getting stuck during installation)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.21
Remarkable(fallout, be stuck in 50s)
Evidence: 0.52
¬ Remarkable(fallout, getting stuck during installation)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.37
Plausible(fallout, be stuck in 50s)
Evidence: 0.72
¬ Plausible(fallout, getting stuck during installation)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.25
Salient(fallout, be stuck in 50s)
Evidence: 0.74
¬ Salient(fallout, getting stuck during installation)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.25
Salient(fallout, be stuck in 50s)
Evidence: 0.60
¬ Typical(fallout, be stuck in 50s)
Evidence: 0.21
¬ Remarkable(fallout, be stuck in 50s)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.37
Plausible(fallout, be stuck in 50s)
Evidence: 0.60
¬ Typical(fallout, be stuck in 50s)