fallout: is long term effect

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, franchise
Weight: 0.54
, radiation
Weight: 0.54
, title
Weight: 0.49
, thing
Weight: 0.49
Siblings rift
Weight: 0.31
, hangover
Weight: 0.30
, gamma radiation
Weight: 0.30
, embarrassment
Weight: 0.30
, domino
Weight: 0.30

Related properties

Property Similarity
is long term effect 1.00
take long 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.94
Plausible(game, take long)
Evidence: 0.67
¬ Typical(fallout, is long term effect)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.71
Plausible(fallout, is long term effect)
Evidence: 0.94
¬ Plausible(game, take long)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(fallout, is long term effect)
Evidence: 0.74
¬ Remarkable(game, take long)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.94
Plausible(game, take long)
Evidence: 0.79
Remarkable(fallout, is long term effect)
Evidence: 0.71
¬ Plausible(fallout, is long term effect)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.71
Plausible(fallout, is long term effect)
Evidence: 0.84
¬ Salient(fallout, is long term effect)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.84
Salient(fallout, is long term effect)
Evidence: 0.68
¬ Salient(fallout, take long)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.79
Remarkable(fallout, is long term effect)
Evidence: 0.69
¬ Remarkable(fallout, take long)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.71
Plausible(fallout, is long term effect)
Evidence: 0.59
¬ Plausible(fallout, take long)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.67
Typical(fallout, is long term effect)
Evidence: 0.60
¬ Typical(fallout, take long)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(fallout, is long term effect)
Evidence: 0.67
¬ Typical(fallout, is long term effect)
Evidence: 0.79
¬ Remarkable(fallout, is long term effect)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.71
Plausible(fallout, is long term effect)
Evidence: 0.67
¬ Typical(fallout, is long term effect)

Typicality and Rermarkability incompatibility between a parent and a child

0.09
Rule weight: 0.51
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.79
¬ Remarkable(fallout, is long term effect)
Evidence: 0.98
¬ Typical(game, take long)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.67
Typical(fallout, is long term effect)
Evidence: 0.98
¬ Typical(game, take long)