fallout: take place

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, franchise
Weight: 0.54
, radiation
Weight: 0.54
, title
Weight: 0.49
, thing
Weight: 0.49
Siblings rift
Weight: 0.31
, hangover
Weight: 0.30
, gamma radiation
Weight: 0.30
, embarrassment
Weight: 0.30
, domino
Weight: 0.30

Related properties

Property Similarity
take place 1.00
take long 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.04
Plausible(radiation, take place)
Evidence: 0.14
¬ Typical(fallout, take place)
0.54
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.94
Plausible(game, take long)
Evidence: 0.14
¬ Typical(fallout, take place)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.31
Plausible(fallout, take place)
Evidence: 0.04
¬ Plausible(radiation, take place)
0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.31
Plausible(fallout, take place)
Evidence: 0.94
¬ Plausible(game, take long)

Remarkability exclusitivity betweem a parent and a child

0.54
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
¬ Remarkable(fallout, take place)
Evidence: 0.08
¬ Remarkable(radiation, take place)
0.17
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.81
Evidence: 0.86
¬ Remarkable(fallout, take place)
Evidence: 0.74
¬ Remarkable(game, take long)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(radiation, take place)
Evidence: 0.86
Remarkable(fallout, take place)
Evidence: 0.31
¬ Plausible(fallout, take place)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.94
Plausible(game, take long)
Evidence: 0.86
Remarkable(fallout, take place)
Evidence: 0.31
¬ Plausible(fallout, take place)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.31
Plausible(fallout, take place)
Evidence: 0.46
¬ Salient(fallout, take place)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.86
Remarkable(fallout, take place)
Evidence: 0.69
¬ Remarkable(fallout, take long)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.46
Salient(fallout, take place)
Evidence: 0.68
¬ Salient(fallout, take long)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.31
Plausible(fallout, take place)
Evidence: 0.59
¬ Plausible(fallout, take long)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.14
Typical(fallout, take place)
Evidence: 0.60
¬ Typical(fallout, take long)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.46
Salient(fallout, take place)
Evidence: 0.14
¬ Typical(fallout, take place)
Evidence: 0.86
¬ Remarkable(fallout, take place)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.31
Plausible(fallout, take place)
Evidence: 0.14
¬ Typical(fallout, take place)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.86
¬ Remarkable(fallout, take place)
Evidence: 0.22
¬ Typical(radiation, take place)
0.06
Rule weight: 0.51
Evidence weight: 0.15
Similarity weight: 0.81
Evidence: 0.86
¬ Remarkable(fallout, take place)
Evidence: 0.98
¬ Typical(game, take long)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.14
Typical(fallout, take place)
Evidence: 0.22
¬ Typical(radiation, take place)
0.06
Rule weight: 0.48
Evidence weight: 0.16
Similarity weight: 0.81
Evidence: 0.14
Typical(fallout, take place)
Evidence: 0.98
¬ Typical(game, take long)