fallout: use old music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, franchise
Weight: 0.54
, radiation
Weight: 0.54
, title
Weight: 0.49
, thing
Weight: 0.49
Siblings rift
Weight: 0.31
, hangover
Weight: 0.30
, gamma radiation
Weight: 0.30
, embarrassment
Weight: 0.30
, domino
Weight: 0.30

Related properties

Property Similarity
use old music 1.00
have old music 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.51
Plausible(fallout, use old music)
Evidence: 0.47
¬ Salient(fallout, use old music)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.45
Remarkable(fallout, use old music)
Evidence: 0.46
¬ Remarkable(fallout, have old music)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.59
Typical(fallout, use old music)
Evidence: 0.70
¬ Typical(fallout, have old music)
0.58
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.97
Evidence: 0.51
Plausible(fallout, use old music)
Evidence: 0.62
¬ Plausible(fallout, have old music)
0.56
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.47
Salient(fallout, use old music)
Evidence: 0.60
¬ Salient(fallout, have old music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.47
Salient(fallout, use old music)
Evidence: 0.59
¬ Typical(fallout, use old music)
Evidence: 0.45
¬ Remarkable(fallout, use old music)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.51
Plausible(fallout, use old music)
Evidence: 0.59
¬ Typical(fallout, use old music)