fast food restaurant counter: be used to sell food

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to sell food 1.00
be used to pay for food 0.85
be used to receive food 0.80
be used to exchange money for food 0.79
be used to order food at 0.79
be used to order food 0.79
be used to serve bad food 0.78
be used to exchange good money for poor food 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.85
¬ Salient(fast food restaurant counter, be used to sell food)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.89
¬ Plausible(fast food restaurant counter, be used to pay for food)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.96
¬ Plausible(fast food restaurant counter, be used to receive food)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.85
¬ Plausible(fast food restaurant counter, be used to exchange money for food)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.95
¬ Plausible(fast food restaurant counter, be used to order food at)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.77
¬ Plausible(fast food restaurant counter, be used to serve bad food)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.97
¬ Plausible(fast food restaurant counter, be used to order food)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.74
¬ Salient(fast food restaurant counter, be used to pay for food)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.75
¬ Plausible(fast food restaurant counter, be used to exchange good money for poor food)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.08
¬ Typical(fast food restaurant counter, be used to order food)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.45
¬ Salient(fast food restaurant counter, be used to serve bad food)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.10
¬ Typical(fast food restaurant counter, be used to receive food)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.10
¬ Typical(fast food restaurant counter, be used to order food at)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.18
¬ Typical(fast food restaurant counter, be used to pay for food)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.70
¬ Salient(fast food restaurant counter, be used to exchange money for food)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.54
¬ Salient(fast food restaurant counter, be used to exchange good money for poor food)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.85
¬ Salient(fast food restaurant counter, be used to receive food)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.83
¬ Salient(fast food restaurant counter, be used to order food at)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.87
¬ Salient(fast food restaurant counter, be used to order food)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.81
¬ Remarkable(fast food restaurant counter, be used to pay for food)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.65
¬ Remarkable(fast food restaurant counter, be used to serve bad food)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.75
¬ Remarkable(fast food restaurant counter, be used to receive food)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.74
¬ Remarkable(fast food restaurant counter, be used to exchange money for food)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.69
¬ Remarkable(fast food restaurant counter, be used to exchange good money for poor food)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.81
¬ Remarkable(fast food restaurant counter, be used to order food at)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.75
Remarkable(fast food restaurant counter, be used to sell food)
Evidence: 0.81
¬ Remarkable(fast food restaurant counter, be used to order food)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.25
¬ Typical(fast food restaurant counter, be used to exchange money for food)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.38
¬ Typical(fast food restaurant counter, be used to serve bad food)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.11
Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.39
¬ Typical(fast food restaurant counter, be used to exchange good money for poor food)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(fast food restaurant counter, be used to sell food)
Evidence: 0.11
¬ Typical(fast food restaurant counter, be used to sell food)
Evidence: 0.75
¬ Remarkable(fast food restaurant counter, be used to sell food)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(fast food restaurant counter, be used to sell food)
Evidence: 0.11
¬ Typical(fast food restaurant counter, be used to sell food)