feel energetic: wants to play frisbee

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
wants to play frisbee 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.20
Plausible(feel energetic, wants to play frisbee)
Evidence: 0.69
¬ Salient(feel energetic, wants to play frisbee)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.69
Salient(feel energetic, wants to play frisbee)
Evidence: 0.51
¬ Typical(feel energetic, wants to play frisbee)
Evidence: 0.84
¬ Remarkable(feel energetic, wants to play frisbee)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.20
Plausible(feel energetic, wants to play frisbee)
Evidence: 0.51
¬ Typical(feel energetic, wants to play frisbee)