field: work

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents soccer field
Weight: 0.68
, magnetic field
Weight: 0.64
, setting
Weight: 0.62
, space
Weight: 0.60
Siblings football field
Weight: 0.81
, baseball field
Weight: 0.73
, computer game
Weight: 0.69
, air conditioning
Weight: 0.66
, organic chemistry
Weight: 0.65

Related properties

Property Similarity
work 1.00
work on ps2s 0.95
work on full 0.81
stop working 0.80
be in car work 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.25
¬ Remarkable(computer game, work on ps2s)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.01
¬ Remarkable(air conditioning, be in car work)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.24
¬ Remarkable(air conditioning, stop working)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.78
¬ Remarkable(air conditioning, work on full)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.57
Plausible(field, work)
Evidence: 0.25
Remarkable(computer game, work on ps2s)
Evidence: 0.11
¬ Plausible(computer game, work on ps2s)
0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.57
Plausible(field, work)
Evidence: 0.01
Remarkable(air conditioning, be in car work)
Evidence: 0.00
¬ Plausible(air conditioning, be in car work)
0.45
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.57
Plausible(field, work)
Evidence: 0.78
Remarkable(air conditioning, work on full)
Evidence: 0.75
¬ Plausible(air conditioning, work on full)
0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.57
Plausible(field, work)
Evidence: 0.24
Remarkable(air conditioning, stop working)
Evidence: 0.27
¬ Plausible(air conditioning, stop working)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.57
Plausible(field, work)
Evidence: 0.66
¬ Salient(field, work)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.66
Salient(field, work)
Evidence: 0.61
¬ Typical(field, work)
Evidence: 0.64
¬ Remarkable(field, work)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.57
Plausible(field, work)
Evidence: 0.61
¬ Typical(field, work)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.22
¬ Typical(computer game, work on ps2s)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.12
¬ Typical(air conditioning, be in car work)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.47
¬ Typical(air conditioning, stop working)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(field, work)
Evidence: 0.73
¬ Typical(air conditioning, work on full)