fight enemy: be used to gain power

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to gain power 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(fight enemy, be used to gain power)
Evidence: 0.48
¬ Salient(fight enemy, be used to gain power)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.48
Salient(fight enemy, be used to gain power)
Evidence: 0.50
¬ Typical(fight enemy, be used to gain power)
Evidence: 0.21
¬ Remarkable(fight enemy, be used to gain power)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(fight enemy, be used to gain power)
Evidence: 0.50
¬ Typical(fight enemy, be used to gain power)