fighting: be good for mayweather

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.61
, thing
Weight: 0.59
, problem
Weight: 0.59
, action
Weight: 0.58
, issue
Weight: 0.57
Siblings battle
Weight: 0.35
, fighter
Weight: 0.33
, living thing
Weight: 0.33
, guerrilla warfare
Weight: 0.32
, playing game
Weight: 0.32

Related properties

Property Similarity
be good for mayweather 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.34
Plausible(fighting, be good for mayweather)
Evidence: 0.40
¬ Salient(fighting, be good for mayweather)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.40
Salient(fighting, be good for mayweather)
Evidence: 0.28
¬ Typical(fighting, be good for mayweather)
Evidence: 0.70
¬ Remarkable(fighting, be good for mayweather)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.34
Plausible(fighting, be good for mayweather)
Evidence: 0.28
¬ Typical(fighting, be good for mayweather)