finale: is attack modifier

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents program
Weight: 0.57
, scene
Weight: 0.53
, game
Weight: 0.51
, moment
Weight: 0.49
, computer program
Weight: 0.49
Siblings opener
Weight: 0.34
, game show
Weight: 0.33
, series
Weight: 0.32
, football game
Weight: 0.32
, season
Weight: 0.32

Related properties

Property Similarity
is attack modifier 1.00
is unique attack modifier 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.30
Plausible(finale, is attack modifier)
Evidence: 0.08
¬ Salient(finale, is attack modifier)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.08
Salient(finale, is attack modifier)
Evidence: 0.18
¬ Salient(finale, is unique attack modifier)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.11
Remarkable(finale, is attack modifier)
Evidence: 0.21
¬ Remarkable(finale, is unique attack modifier)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.10
Typical(finale, is attack modifier)
Evidence: 0.24
¬ Typical(finale, is unique attack modifier)
0.53
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.98
Evidence: 0.30
Plausible(finale, is attack modifier)
Evidence: 0.52
¬ Plausible(finale, is unique attack modifier)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.08
Salient(finale, is attack modifier)
Evidence: 0.10
¬ Typical(finale, is attack modifier)
Evidence: 0.11
¬ Remarkable(finale, is attack modifier)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.30
Plausible(finale, is attack modifier)
Evidence: 0.10
¬ Typical(finale, is attack modifier)