finisher: get named

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents move
Weight: 0.43
, action
Weight: 0.41
, company
Weight: 0.40
, extra
Weight: 0.39
Siblings title
Weight: 0.28
, piledriver
Weight: 0.28
, kick
Weight: 0.27
, play
Weight: 0.27
, attack
Weight: 0.27

Related properties

Property Similarity
get named 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.43
Plausible(finisher, get named)
Evidence: 0.50
¬ Salient(finisher, get named)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Salient(finisher, get named)
Evidence: 0.38
¬ Typical(finisher, get named)
Evidence: 0.69
¬ Remarkable(finisher, get named)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.43
Plausible(finisher, get named)
Evidence: 0.38
¬ Typical(finisher, get named)