fire: wants to go outside for even

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fire extinguisher
Weight: 0.81
, explosion
Weight: 0.62
, violence
Weight: 0.62
, cause
Weight: 0.61
Siblings fire department
Weight: 0.85
, fire alarm
Weight: 0.84
, smoke alarm
Weight: 0.73
, sprinkler
Weight: 0.60
, lightning
Weight: 0.58

Related properties

Property Similarity
wants to go outside for even 1.00
hurt if you get too close 0.84
be at be do against someone 0.81
wants to stand up 0.80
burn you if you touch it 0.79
make your electricity go out 0.78
wants to jump out of window 0.77
be put out with water 0.77
result in someone get kill 0.77
help put out fire 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.50
Plausible(fire extinguisher, help put out fire)
Evidence: 0.67
¬ Typical(fire, wants to go outside for even)
0.28
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.32
Plausible(violence, result in someone get kill)
Evidence: 0.67
¬ Typical(fire, wants to go outside for even)
0.26
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.23
Plausible(violence, be at be do against someone)
Evidence: 0.67
¬ Typical(fire, wants to go outside for even)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.23
¬ Plausible(violence, be at be do against someone)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.32
¬ Plausible(violence, result in someone get kill)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.50
¬ Plausible(fire extinguisher, help put out fire)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.08
¬ Remarkable(violence, be at be do against someone)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.59
¬ Remarkable(violence, result in someone get kill)
0.31
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.77
¬ Remarkable(fire extinguisher, help put out fire)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.12
¬ Remarkable(lightning, make your electricity go out)
0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.20
¬ Remarkable(fire alarm, wants to stand up)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.23
Plausible(violence, be at be do against someone)
Evidence: 0.37
Remarkable(fire, wants to go outside for even)
Evidence: 0.13
¬ Plausible(fire, wants to go outside for even)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.32
Plausible(violence, result in someone get kill)
Evidence: 0.37
Remarkable(fire, wants to go outside for even)
Evidence: 0.13
¬ Plausible(fire, wants to go outside for even)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.50
Plausible(fire extinguisher, help put out fire)
Evidence: 0.37
Remarkable(fire, wants to go outside for even)
Evidence: 0.13
¬ Plausible(fire, wants to go outside for even)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.20
Remarkable(fire alarm, wants to stand up)
Evidence: 0.21
¬ Plausible(fire alarm, wants to stand up)
0.36
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.12
Remarkable(lightning, make your electricity go out)
Evidence: 0.30
¬ Plausible(lightning, make your electricity go out)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.39
¬ Salient(fire, wants to go outside for even)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.12
¬ Plausible(fire, wants to jump out of window)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.37
Remarkable(fire, wants to go outside for even)
Evidence: 0.17
¬ Remarkable(fire, wants to jump out of window)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.39
Salient(fire, wants to go outside for even)
Evidence: 0.23
¬ Salient(fire, wants to jump out of window)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.67
Typical(fire, wants to go outside for even)
Evidence: 0.81
¬ Typical(fire, wants to jump out of window)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.39
Salient(fire, wants to go outside for even)
Evidence: 0.67
¬ Typical(fire, wants to go outside for even)
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.13
Plausible(fire, wants to go outside for even)
Evidence: 0.67
¬ Typical(fire, wants to go outside for even)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.20
¬ Typical(fire extinguisher, help put out fire)
0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.33
¬ Typical(violence, result in someone get kill)
0.31
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.67
¬ Typical(violence, be at be do against someone)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.57
¬ Typical(fire alarm, wants to stand up)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.37
¬ Remarkable(fire, wants to go outside for even)
Evidence: 0.55
¬ Typical(lightning, make your electricity go out)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.67
Typical(fire, wants to go outside for even)
Evidence: 0.20
¬ Typical(fire extinguisher, help put out fire)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.67
Typical(fire, wants to go outside for even)
Evidence: 0.33
¬ Typical(violence, result in someone get kill)
0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.67
Typical(fire, wants to go outside for even)
Evidence: 0.67
¬ Typical(violence, be at be do against someone)