firearm: affect damage

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.66
, crime
Weight: 0.62
, charge
Weight: 0.62
, item
Weight: 0.60
, method
Weight: 0.58
Siblings submachine gun
Weight: 0.75
, handgun
Weight: 0.69
, machine gun
Weight: 0.69
, revolver
Weight: 0.68
, pistol
Weight: 0.68

Related properties

Property Similarity
affect damage 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.21
Plausible(firearm, affect damage)
Evidence: 0.50
¬ Salient(firearm, affect damage)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.50
Salient(firearm, affect damage)
Evidence: 0.02
¬ Typical(firearm, affect damage)
Evidence: 0.98
¬ Remarkable(firearm, affect damage)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.21
Plausible(firearm, affect damage)
Evidence: 0.02
¬ Typical(firearm, affect damage)