firefighter: be at burn build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents employee
Weight: 0.65
, job
Weight: 0.65
, fire department
Weight: 0.64
, public servant
Weight: 0.63
Siblings fireman
Weight: 0.38
, arsonist
Weight: 0.37
, police officer
Weight: 0.35
, policeman
Weight: 0.35
, office worker
Weight: 0.34

Related properties

Property Similarity
be at burn build 1.00
burn build 1.00
rush to burn build 0.91
burn house 0.88
set build on fire 0.83
light build 0.79
wants to extinguish fire 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.46
¬ Remarkable(arsonist, burn build)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.22
¬ Remarkable(arsonist, light build)
0.09
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.40
¬ Remarkable(arsonist, burn house)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.43
¬ Remarkable(arsonist, set build on fire)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.63
¬ Remarkable(fireman, wants to extinguish fire)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.46
Remarkable(arsonist, burn build)
Evidence: 0.16
¬ Plausible(arsonist, burn build)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.40
Remarkable(arsonist, burn house)
Evidence: 0.07
¬ Plausible(arsonist, burn house)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.43
Remarkable(arsonist, set build on fire)
Evidence: 0.05
¬ Plausible(arsonist, set build on fire)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.63
Remarkable(fireman, wants to extinguish fire)
Evidence: 0.03
¬ Plausible(fireman, wants to extinguish fire)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.22
Remarkable(arsonist, light build)
Evidence: 0.16
¬ Plausible(arsonist, light build)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.54
¬ Salient(firefighter, be at burn build)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.03
¬ Plausible(firefighter, rush to burn build)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.54
Salient(firefighter, be at burn build)
Evidence: 0.46
¬ Salient(firefighter, rush to burn build)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.60
Remarkable(firefighter, be at burn build)
Evidence: 0.60
¬ Remarkable(firefighter, rush to burn build)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.66
Typical(firefighter, be at burn build)
Evidence: 0.74
¬ Typical(firefighter, rush to burn build)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.54
Salient(firefighter, be at burn build)
Evidence: 0.66
¬ Typical(firefighter, be at burn build)
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.05
Plausible(firefighter, be at burn build)
Evidence: 0.66
¬ Typical(firefighter, be at burn build)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.45
¬ Typical(arsonist, burn build)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.65
¬ Typical(arsonist, burn house)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.57
¬ Typical(arsonist, light build)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.65
¬ Typical(arsonist, set build on fire)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.60
¬ Remarkable(firefighter, be at burn build)
Evidence: 0.71
¬ Typical(fireman, wants to extinguish fire)