fisherman: use dynamite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.67
, person
Weight: 0.62
, fish
Weight: 0.56
Siblings fisher
Weight: 0.55
, old man
Weight: 0.36
, sailor
Weight: 0.35
, smallmouth bass
Weight: 0.35

Related properties

Property Similarity
use dynamite 1.00
use dynamite catching 0.91
using dynamites chemicals with holes 0.79
using dynamites chemicals with fine holes 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Plausible(fisherman, use dynamite)
Evidence: 0.03
¬ Salient(fisherman, use dynamite)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.02
Plausible(fisherman, use dynamite)
Evidence: 0.04
¬ Plausible(fisherman, use dynamite catching)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.03
Salient(fisherman, use dynamite)
Evidence: 0.04
¬ Salient(fisherman, use dynamite catching)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.03
Remarkable(fisherman, use dynamite)
Evidence: 0.04
¬ Remarkable(fisherman, use dynamite catching)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.02
Plausible(fisherman, use dynamite)
Evidence: 0.04
¬ Plausible(fisherman, using dynamites chemicals with fine holes)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.03
Salient(fisherman, use dynamite)
Evidence: 0.05
¬ Salient(fisherman, using dynamites chemicals with fine holes)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.03
Remarkable(fisherman, use dynamite)
Evidence: 0.07
¬ Remarkable(fisherman, using dynamites chemicals with fine holes)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.18
Typical(fisherman, use dynamite)
Evidence: 0.23
¬ Typical(fisherman, use dynamite catching)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.18
Typical(fisherman, use dynamite)
Evidence: 0.21
¬ Typical(fisherman, using dynamites chemicals with fine holes)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(fisherman, use dynamite)
Evidence: 0.18
¬ Typical(fisherman, use dynamite)
Evidence: 0.03
¬ Remarkable(fisherman, use dynamite)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.02
Plausible(fisherman, use dynamite)
Evidence: 0.18
¬ Typical(fisherman, use dynamite)