food store: be used to have adventure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.86
, store
Weight: 0.68
, restaurant
Weight: 0.67
, shop
Weight: 0.65
, business
Weight: 0.63
Siblings convenience store
Weight: 0.82
, supermarket
Weight: 0.71
, pharmacy
Weight: 0.64
, food
Weight: 0.39
, fast food restaurant
Weight: 0.39

Related properties

Property Similarity
be used to have adventure 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.68
Plausible(food store, be used to have adventure)
Evidence: 0.07
¬ Salient(food store, be used to have adventure)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.07
Salient(food store, be used to have adventure)
Evidence: 0.80
¬ Typical(food store, be used to have adventure)
Evidence: 0.07
¬ Remarkable(food store, be used to have adventure)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.68
Plausible(food store, be used to have adventure)
Evidence: 0.80
¬ Typical(food store, be used to have adventure)