foreskin: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents body part
Weight: 0.54
, skin
Weight: 0.46
, thing
Weight: 0.45
, part
Weight: 0.43
Siblings vagina
Weight: 0.33
, bone marrow
Weight: 0.32
, penis
Weight: 0.32
, bone
Weight: 0.32
, scrotum
Weight: 0.32

Related properties

Property Similarity
get stuck 1.00
stick 0.78
is when pulled back 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.25
Plausible(foreskin, get stuck)
Evidence: 0.22
¬ Salient(foreskin, get stuck)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.25
Plausible(foreskin, get stuck)
Evidence: 0.06
¬ Plausible(foreskin, stick)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.22
Salient(foreskin, get stuck)
Evidence: 0.08
¬ Salient(foreskin, stick)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.44
Typical(foreskin, get stuck)
Evidence: 0.17
¬ Typical(foreskin, stick)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.22
Remarkable(foreskin, get stuck)
Evidence: 0.13
¬ Remarkable(foreskin, stick)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.22
Remarkable(foreskin, get stuck)
Evidence: 0.28
¬ Remarkable(foreskin, is when pulled back)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.22
Salient(foreskin, get stuck)
Evidence: 0.30
¬ Salient(foreskin, is when pulled back)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.25
Plausible(foreskin, get stuck)
Evidence: 0.38
¬ Plausible(foreskin, is when pulled back)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.44
Typical(foreskin, get stuck)
Evidence: 0.55
¬ Typical(foreskin, is when pulled back)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(foreskin, get stuck)
Evidence: 0.44
¬ Typical(foreskin, get stuck)
Evidence: 0.22
¬ Remarkable(foreskin, get stuck)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.25
Plausible(foreskin, get stuck)
Evidence: 0.44
¬ Typical(foreskin, get stuck)